


Since Ubersampling was thought as a more aggressive anti-aliasing feature I searched different ways of improving the image with methods that don't have such a great impact on performance. a freaking 2012 game can kneel a high end GPU from 2014 with just an aliasing option). I was also looking for something different from the Ubersampling option which is still a power hungry feature that kneels my GTX 980m (Yeah. Since Witcher 2 was released in 2012 I was looking for different methods to boost the graphics to the maximum in order to further enjoy the landscapes and all the elements of the game. So, during this last week, together with the release of Witcher 3, I have chosen to start playing Witcher 2 as I saw that the games are quite related and the story is continued in each game (in comparison with many other games which don't have that continuity inside the story ). Since me and many other people have been waiting for the glorious NVidia DSR feature to come to our mobile GPU's as well, I have thought that giving some info's about an alternative method would make some people happy.
